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	<title>Comments on: Coding in Flex Builder, Compiling in Flash Authoring</title>
	<atom:link href="http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/</link>
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		<title>By: jp</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-563</link>
		<dc:creator>jp</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-563</guid>
		<description>You can use the debugger in Flex Builder for apps compiled with the Flash IDE. Be sure to select &quot;Permit Debugging&quot; from the publish settings. You may want to unselect it for production as it does add to the size of the file. Check this link:
http://bigbadcode.com/2008/04/10/flexbuilder_for_flash/</description>
		<content:encoded><![CDATA[<p>You can use the debugger in Flex Builder for apps compiled with the Flash IDE. Be sure to select &#8220;Permit Debugging&#8221; from the publish settings. You may want to unselect it for production as it does add to the size of the file. Check this link:<br />
<a href="http://bigbadcode.com/2008/04/10/flexbuilder_for_flash/" rel="nofollow">http://bigbadcode.com/2008/04/10/flexbuilder_for_flash/</a></p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-570</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 24 Oct 2009 16:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-570</guid>
		<description>Hi Adam,

I agree. You may be interested in the follow up post I created at http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flex-builder-a-better-flash-workflow/.

Ben</description>
		<content:encoded><![CDATA[<p>Hi Adam,</p>
<p>I agree. You may be interested in the follow up post I created at <a href="http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flex-builder-a-better-flash-workflow/" rel="nofollow">http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flex-builder-a-better-flash-workflow/</a>.</p>
<p>Ben</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adampasz</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-564</link>
		<dc:creator>adampasz</dc:creator>
		<pubDate>Sat, 24 Oct 2009 14:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-564</guid>
		<description>I&#039;m with Troy.  Compiling in Flash IDE is next to worthless without the Flex Debugger.  I use the debugger constantly as I&#039;m developing.  I hardly ever write trace statements anymore because of it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Troy.  Compiling in Flash IDE is next to worthless without the Flex Debugger.  I use the debugger constantly as I&#8217;m developing.  I hardly ever write trace statements anymore because of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coding in Flex Builder, Compiling in Flex Builder: A Better Flash Workflow &#171; benclinkinbeard.com</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-568</link>
		<dc:creator>Coding in Flex Builder, Compiling in Flex Builder: A Better Flash Workflow &#171; benclinkinbeard.com</dc:creator>
		<pubDate>Tue, 22 Sep 2009 03:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-568</guid>
		<description>[...] couple of weeks ago, I posted about a workflow I had devised that allowed me to utilize Flash library symbols but still write my [...]</description>
		<content:encoded><![CDATA[<p>[...] couple of weeks ago, I posted about a workflow I had devised that allowed me to utilize Flash library symbols but still write my [...]</p>
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	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-566</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 09 Sep 2009 16:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-566</guid>
		<description>Nevermind, I have it figured out, update to come. Thanks for the tip!</description>
		<content:encoded><![CDATA[<p>Nevermind, I have it figured out, update to come. Thanks for the tip!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-565</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 09 Sep 2009 15:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-565</guid>
		<description>Hi John,

Can you explain what you mean by &quot;extend those SWCs&quot;? I am interested to hear more.

Thanks!
Ben</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>Can you explain what you mean by &#8220;extend those SWCs&#8221;? I am interested to hear more.</p>
<p>Thanks!<br />
Ben</p>
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	<item>
		<title>By: John</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-567</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 08 Sep 2009 17:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-567</guid>
		<description>Lee Brimelow, Adobe, did a series on Pimp My Eclipse where it built a set of plugins for Eclipse &amp; the Flex Builder plugin that allowed you to test Flash from within Eclipse.    It works really well.  http://theflashblog.com/?cat=45

Like Troy, I&#039;ve started to get out of having Flash as my build environment.  I&#039;m using Flash to export SWCs of just the movieclip assets.  In an AS3 project, I then extend those SWCs to add any necessary logic for that assets.</description>
		<content:encoded><![CDATA[<p>Lee Brimelow, Adobe, did a series on Pimp My Eclipse where it built a set of plugins for Eclipse &amp; the Flex Builder plugin that allowed you to test Flash from within Eclipse.    It works really well.  <a href="http://theflashblog.com/?cat=45" rel="nofollow">http://theflashblog.com/?cat=45</a></p>
<p>Like Troy, I&#8217;ve started to get out of having Flash as my build environment.  I&#8217;m using Flash to export SWCs of just the movieclip assets.  In an AS3 project, I then extend those SWCs to add any necessary logic for that assets.</p>
]]></content:encoded>
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	<item>
		<title>By: Troy Gilbert</title>
		<link>http://www.benclinkinbeard.com/2009/09/coding-in-flex-builder-compiling-in-flash-authoring/comment-page-1/#comment-569</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Tue, 08 Sep 2009 16:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.benclinkinbeard.com/?p=214#comment-569</guid>
		<description>But what I want -- and I&#039;m still shocked that Adobe hasn&#039;t provided this out of the box yet -- is to use Flex Builder as my debugger (or profiler) as well. Why, Adobe, why can we not do this?

I&#039;ve fortunately avoided having to use the Flash authoring tool as my &quot;build environment&quot; (except for a few mini games -- and it was painful there as well). In fact, I&#039;ve gone as far as to completely develop a game inside of FB and then, once finished, build a FLA that references it (so that artists could later skin it).

The approach I&#039;ve ended up with that works best is treating Flash as just a vector animation and drawing tool, just like Photoshop/Fireworks for raster assets, loading or embedding the SWFs. It&#039;s a shame, because there&#039;s a lot of power when the artists and coders can properly work together, both inside their best tools. Maybe we&#039;ll see that finally with Flash Catalyst.</description>
		<content:encoded><![CDATA[<p>But what I want &#8212; and I&#8217;m still shocked that Adobe hasn&#8217;t provided this out of the box yet &#8212; is to use Flex Builder as my debugger (or profiler) as well. Why, Adobe, why can we not do this?</p>
<p>I&#8217;ve fortunately avoided having to use the Flash authoring tool as my &#8220;build environment&#8221; (except for a few mini games &#8212; and it was painful there as well). In fact, I&#8217;ve gone as far as to completely develop a game inside of FB and then, once finished, build a FLA that references it (so that artists could later skin it).</p>
<p>The approach I&#8217;ve ended up with that works best is treating Flash as just a vector animation and drawing tool, just like Photoshop/Fireworks for raster assets, loading or embedding the SWFs. It&#8217;s a shame, because there&#8217;s a lot of power when the artists and coders can properly work together, both inside their best tools. Maybe we&#8217;ll see that finally with Flash Catalyst.</p>
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